Best Games You’ve Never Played: Full Metal Furies

The Titans rule the planet, and use humans as pawns in their endless wars for entertainment. During a time of ceasefire, four heroes will rise up to overthrow their oppressors, and free humanity from the grip of the Titans!

Triss the tank. Tea enthusiast, fashion disaster, and who’s tactical expertise begins and ends with “everyone is on point.”

Alex the fighter. Who wields a giant hammer, is as dumb as said hammer, wears an eye-patch over a fully functional eye, and is a true believer of “spin-to-win.”

Erin the engineer. Uses firearms and deployable gadgets to control the battlefield. She’s still talking by the way. Still talking. Hasn’t stopped talking yet. Let me check real quick…yep, still talking.

And Meg the Sniper. Eats lollipops, doesn’t really seem to be fully awake most of the time. And is so bad with directions one Titan mistook her leading the party in circles for days on end for some kind of intimidation tactic.

Together they are the Furies! Humanity’s last hope to end this dark age, and return to a time of peace and freedom. Well…it was fun while it lasted…

Full Metal Furies is a top down action game that pits four unique heroes against the Titans and their forces across multiple levels and environments. Each character brings their own set of gear and skills to deal with a varied and plentiful army, as well as bosses and movement biased puzzles. Characters are upgraded with gold found off units and at the end of levels. And also unlock side-grade equipment as they go along.

The plot and writing is mostly silly, but occasional tries to get deep and serous to mixed results. Gameplay relies on skill, but is definitely helped by upgrades. Which range from standard “more attack/hp/tech damage” to character specific ones like “recharge your shield when you roar” and “mines now slows enemies.”

You can also level up your profile stats by using new gear. Each piece of gear has experience 3 levels. Increasing it doesn’t effect that piece of gear, but rather increases the associated stat. Weapons increase strength, defensive ability increases HP, utility increases tech, and evasion skill increases gold earned. This is a great system for encouraging field testing alternative load-outs, as well as lessening the blow if you want to switch characters later on. It also helps that you keep the experience gained even when you lose, so you’re always getting stronger.

Gear choice also helps make your character more interesting, but you can never deviate from your role. Triss always uses a shield, Meg always has a mine, Alex always has a jump, etc. But within that framework, you can still opt for alternatives. Slower more powerful options for example, or even ones with interesting secondary effects. Like a fast shooting sniper that lights people on fire, or replacing your dash attack with a powerful knockback.

Levels have a surprising amount of verity. There are no randomized elements here. Every unit and reinforcement is chosen and carefully placed by the developer. Maps range from open areas, to obstacles that can or can’t be fired over, and even tight areas where moving around is hard. There are occasional breaks for puzzle segments that involve dodging bullets, navigating mazes. And even the obligatory stealth level. With werewolves.

One of the more interesting and frustrating elements are character specific shields. Early on, the game introduces colored shield that only break if the associated character damages them (they are still effected by crowd control regardless of source.) This does force players to be somewhat strategic, but can also cause more complications in the middle of an already hectic fight. As multiple characters will need to maneuver around each other, the environment, and other enemies just to get at their colored target. But a well coordinated team can work around this, and it does keep fights feeling active.

You can play single player of course. You’ll pick two characters and switch between them. But the game is best enjoyed 2-4. The game will take around 20 hours to beat depending on if you do the cloud computer segments and/or hell. If you get new people to play with, you can always switch characters to start at level 1 again with your profile bonuses, or make a new profile to start fresh. Soundtrack is good, art-style is great, and the difficulty (while high) is more fair then punishing.

While you can’t pug this online (which is for the best, ) Full Metal Furies makes a great choice for game night with friends.

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